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Product & design

Clear product direction and polished interfaces that make complicated systems feel simple and useful.

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In short

Mint started as a design studio, and design still runs through everything we ship. We design products people can use without a manual, and brands that look like the business you're trying to become.

What is included

How we can help.

UX and interface design

Research, flows, wireframes and polished UI for web and mobile products, designed alongside the engineers who will build them.

Interactive prototypes

Prototypes that look and feel like the real thing. Test the idea before you pay to build it.

Websites and digital brands

Marketing sites that are fast, findable and easy to update, plus naming, logos, colour and type with rules that keep it consistent.

Product strategy and roadmaps

A clear view of what to build, in what order, and why, grounded in what users actually need.

What you get

Outcomes, not deliverables.

  • A design system, not a pile of mockups
  • Prototypes validated with real users
  • Brand assets and guidelines you own outright
  • Design and engineering under one roof
Tools and tech

What we reach for.

FigmaFramerIllustratorAfter EffectsWebflowHTML/CSS

Proven, boring where it should be, and chosen to fit the systems you already run. Everything is documented and yours to keep.

How it works

Prove the value before you overbuild.

Every engagement follows the same four steps. You know what happens each week, what you get at the end of it, and what it costs before it starts.

Read the full approach
01

Find the bottleneck Weeks 1 to 2

We sit with the people doing the work, map the process end to end and find where time and money actually leak. If AI is on your mind, this is where we tell you honestly whether it belongs in the answer.

  • A written map of the workflow and its cost
  • A ranked list of opportunities
  • A recommended first pilot with scope, price and success metric
02

Build the smallest useful thing Weeks 3 to 6

A fixed-scope pilot that solves one real problem for real users. Instrumented from day one, so the outcome is a number rather than an opinion.

  • Working software in the hands of your team
  • Weekly demos, direct access to the builder
  • Measured against the metric we agreed
03

Integrate and scale When the number moves

If the pilot proves out, we harden it, connect it to the systems around it and roll it out properly. If it does not, you have spent weeks finding out rather than quarters.

  • Production build with documentation
  • Integrations with your existing tools
  • Training and handover for your team
04

Measure and improve Ongoing, optional

We track real usage and only expand what is proving valuable. Retained support if you want it, a clean handover if you do not.

  • Monthly review of the numbers
  • Small improvements shipped continuously
  • You own the code, designs and data throughout

Tell us the problem.

A 20-minute call, no pitch deck. Bring the thing that is slow, expensive or annoying. We will tell you honestly whether we can help, and what it would cost to find out.